|
Texture Mapping and Synthesis
|
| We present a novel constrained texture mapping method based on the harmonic map. Our method firstly parameterizes the surface of a 3D model on a planar domain by an angle-based-flattening technique; then specifies interactively the constraints between the selected feature points on the 3D model and the corresponding pixels on the texture image and determines the texture coordinates based on harmonic mapping between the embedding of the model and the texture image; lastly conducts adaptive local mapping refinement to improve the rendering result in real-time. Compared with other interactive methods, our method provides an analytically accurate solution to the problem, and the energy minimization characteristic of the harmonic map reduces the potential distortion that may yield in the constrained texture mapping. Experiment data demonstrate satisfactory rendering effects generated by the presented algorithm. |
| Examples: |
|
|
|
A face model is mapped with different textures. (a), (c) are original textures with constrained feature points; (b), (d) are textured results. |
|
Papers: Yanwen Guo, Jin Wang, Hanqiu Sun, Qunsheng Peng, A Novel Constrained Texture Mapping Method Based on Harmonic Map. International Journal of Computers & Graphics, 2005, 29(6), pp. 972-979. (SCI, EI, ISTP) [PDF, 641K] Yanwen Guo, Yongjuan Pan, Xiufen Cui, Qunsheng Peng, Harmonic Maps Based Texture Mapping. Journal of Computer-Aided Design & Computer Graphics (In Chinese), 2005 17(7), pp. 1457-1462. (郭延文, 潘永娟,崔秀芬, 彭群生. 基于调和映射的约束纹理映射. 计算机辅助设计与图形学学报, 2005 17(7), pp. 1457-1462.) (EI, page one) |
|
|
| The validity of texture mapping is an important issue for point or mesh based surfaces. This paper provides a new constrained texture mapping method which is capable of ensuring the validity of texture mapping. The method employs the ``divided-and-ruled" strategy to construct a direct correspondence between the respective patches of the texture image and 3D mesh model with feature matching. The mesh model is segmented based on the ``approximate shortest path". Further, a ``virtual image" relaxation scheme is performed to refine the rendering effect. We show how mesh morphing can be conducted efficiently with our constrained texture mapping method. Experiment results demonstrate the satisfactory effects for both texture mapping and mesh morphing. |
| Examples: |
|
|
|
The rendering effect of mapping two charts of mirrored image onto the Igea model |
|
|
|
The rendering effects of a Rabbit |
|
Paper: Yanwen Guo, Jin Wang, Xiufen Cui, Qunsheng Peng, A New Constrained Texture Mapping Method. ICEC 2005 (International Conference), Springer Lecture Notes in Computer Science, LNCS 3711, 2005, pp. 48-58. (SCI) |
|
|
|
|
|
Texture synthesis on the Stanford Bunny |
|
Paper: Yanwen Guo, Xiaodong Xu, Jin Wang, Yiting Ying, Qunsheng Ying, Synthesizing Variational Direction and Scale Texture on Planar Region. 2006 Pacific-Rim Conference on Multimedia (PCM 2006), Also in Springer Lecture Notes in Computer Science, LNCS 4261, 2006, pp. 159-166. (EI)
|