Project 2: Autocorrected Typing Software
Programmers dream of
Abstraction, recursion, and
Typing really fast.
Introduction
Important submission note: For full credit:
- Submit Phase 1 by Wednesday, 11/13.
- Submit the whole project by Sunday, 11/17.
You may work with a partner for the entire project.
In this project, you will write a program that measures typing speed. Additionally, you will implement typing autocorrect, which is a feature that attempts to correct the spelling of a word after a user types it. This project is inspired by Type Racer.
Final Product
A solution to the project can be interacted with at cats.cs61a.org - if you'd like, try it out now! When you finish the project, you'll have implemented a significant part of this game yourself!
Download starter files
You can download all of the project code as a zip archive. This
project includes several files, but your changes will be made to only
typing.py
. Here are the files included in the archive:
typing.py
: The typing test logic.utils.py
: Functions for interacting with files and strings.data/sample_paragraphs.txt
: A file containing text samples to be typed.data/words.txt
: A file containing English words in order of frequency.gui.py
: A web server for the web-based graphical user interface (GUI).gui
: A directory of files needed for the graphical user interface (GUI).ucb.py
: Utility functions for CS 61A.images
: A directory of images.
Logistics
The project is worth 20 points. 17 points are assigned for correctness of your final code, 1 point for submitting Phase 1 by the checkpoint deadline, and 2 points for composition.
You will turn in the following files:
typing.py
You do not need to modify or turn in any other files to complete the project.
For the functions that we ask you to complete, there may be some initial code that we provide. If you would rather not use that code, feel free to delete it and start from scratch. You may also add new function definitions as you see fit.
However, please do not modify any other functions. Doing so may result in your code failing our tests. Also, please do not change any function signatures (names, argument order, or number of arguments).
Throughout this project, you should be testing the correctness of your code. It is good practice to test often, so that it is easy to isolate any problems. However, you should not be testing too often, to allow yourself time to think through problems.
Phase 1: Typing
Problem 1 (1 pt)
Implement choose
, which selects which paragraph the user will type. It takes a
list of paragraphs
(strings), a select
function that returns True
for
paragraphs that can be selected, and a non-negative index k
. The choose
function return's the k
th paragraph for which select
returns True
. If no
such paragraph exists (because k
is too large), then choose
returns the
empty string.
Problem 2 (2 pt)
Implement about
, which takes a list of topic
words. It returns a function
that can be passed to choose
as the select
argument. The returned function
takes a paragraph and returns whether that paragraph contains any of the words
in topic
.
To make this comparison accurately, you will need to ignore case (that is, assume that uppercase and lowercase letters don't change what word it is) and punctuation.
Assume that all words in the topic
list are already lowercased and do not
contain punctuation.
Hint: You may use the string utiltiy functions in
utils.py
.
Problem 3 (1 pt)
Implement accuracy
, which takes a typed
paragraph and a reference
paragraph. It returns the percentage of words in typed
that exactly match the
corresponding words in reference
. Case and punctuation must match as well.
A word in this context is any sequence of characters separated from other words by whitespace, so treat "dog;" as all one word.
If a typed word has no corresponding word in the reference because typed
is
longer than reference
, then the extra words in typed
are all incorrect.
If typed
is empty, then the accuracy is zero.
Problem 4 (1 pt)
Implement wpm
, which computes the words per minute, a measure of typing
speed, given a string typed
and the amount of elapsed
time in seconds.
Despite its name, words per minute is not based on the number of words typed,
but instead the number of characters, so that a typing test is not biased by the
length of words. The formula for words per minute is the ratio of the number
of characters typed divided by 5 (a typical word length) to the elapsed time in
minutes.
For example, the string "I am glad!"
contains three words and ten characters
(not including the quotation marks). The words per minute calculation uses 2 as
the number of words typed (because 10 / 5 = 2). If someone typed this string in
30 seconds (half a minute), their speed would be 4 words per minute.
Time to test your typing speed! You can use the command line to test your
typing speed on paragraphs about a particular topic. For example, the command
below will load paragraphs about cats or kittens. See the run_typing_test
function for the implementation if you're curious (but it is defined for you).
python3 typing.py -t cats kittens
You can try out the web-based graphical user interface (GUI) using the following command. This interface picks random paragraphs instead of choosing by topic.
python3 gui.py
Phase 2: Autocorrect
In the web-based GUI, there is an autocorrect button, but right now it doesn't do anything. Let's implement automatic correction of typos. Whenever the user presses the space bar, if the last word they typed doesn't match a word in the dictionary but is close to one, then that similar word will be substituted for what they typed.
Problem 5 (2 pt)
Implement autocorrect
, which takes a user_word
, a list of all valid_words
,
a diff_function
, and a limit
.
If the user_word
is contained inside the valid_words
list, autocorrect
returns that word. Otherwise, autocorrect
returns the word from valid_words
that has the lowest difference from the provided user_word
based on the
diff_function
. However, if the difference is greater than limit
, then
user_word
is returned instead.
A diff function takes in three arguments, which are the two strings to be
compared (first the user_word
and then a word from valid_words
), as well as
the limit
. The output of the diff function, which is a number, represents the
amount of difference between the two strings.
Assume that user_word
and all elements of valid_words
are lowercase and have
no punctuation.
Important: if multiple strings have the same lowest difference according to
the diff_function
, autocorrect
should return the string that appears first
in valid_words
.
Hint: Try using
max
ormin
with the optionalkey
argument.
Problem 6 (2 pts)
Implement swap_diff
, which is a diff function that takes two strings. It
returns the minimum number of characters that must be changed in the start
word in order to transform it into the goal
word. If the strings are not of
equal length, the difference in lengths is added to the total.
Here are some examples:
>>> big_limit = 10
>>> swap_diff("nice", "rice", big_limit) # Substitute: n -> r
1
>>> swap_diff("range", "rungs", big_limit) # Substitute: a -> u, e -> s
2
>>> swap_diff("pill", "pillage", big_limit) # Don't substitute anything, length difference of 3.
3
>>> swap_diff("roses", "arose", big_limit) # Substitute: r -> a, o -> r, s -> o, e -> s, s -> e
5
If the number of characters that must change is greater than limit
, then
swap_diff
should return any number larger than limit
and should minimize the
amount of computation needed to do so.
These two calls to swap_diff
should take about the same amount of time to evaluate:
>>> limit = 4
>>> swap_diff("roses", "arose", limit) > limit
True
>>> swap_diff("rosesabcdefghijklm", "arosenopqrstuvwxyz", limit) > limit
True
Important: You may not use while
or for
statements in your
implementation. Use recursion.
Try turning on autocorrect in the GUI. Does it help you type faster? Are the corrections accurate? You should notice that inserting a letter or leaving one out near the beginning of a word is not handled well by this diff function. Let's fix that!
Problem 7 (3 pt)
Implement edit_diff
, which is a diff function that returns the minimum number
of edit operations needed to transform the start
word into the goal
word.
There are three kinds of edit operations:
- Add a letter to
start
, - Remove a letter from
start
, - Substitute a letter in
start
for another.
Each edit operation contributes 1 to the difference between two words.
>>> big_limit = 10
>>> edit_diff("roses", "arose", big_limit) # roses -> aroses -> arose
2
>>> edit_diff("tesng", "testing", big_limit) # tesng -> testng -> testing
2
>>> edit_diff("rlogcul", "logical", big_limit) # rlogcul -> logcul -> logicul -> logical
3
We have provided a template of an implementation in typing.py
. This is a
recursive function with three recursive calls. One of these recursive
calls will be similar to the recursive call in swap_diff
.
You may modify the template however you want or delete it entirely.
If the number of edits required is greater than limit
, then edit_diff
should
return any number larger than limit
and should minimize the amount of
computation needed to do so.
These two calls to edit_diff
should take about the same amount of time to
evaluate:
>>> limit = 2
>>> edit_diff("rlogcul", "logical", limit) > limit
True
>>> swap_diff("rlogculabcdefghijklm", "logicalnopqrstuvwxyz", limit) > limit
True
Try typing again. Are the corrections more accurate?
python3 gui.py
Extensions: You may optionally design your own diff function called
final_diff
. Here are some ideas for making even more accurate corrections:
- Take into account which additions and deletions are more likely than others. For example, it's much more likely that you'll accidentally leave out a letter if it appears twice in a row.
- Try to incorporate common misspellings
Phase 3: Multiplayer
Typing is more fun with friends! You'll now implement multiplayer functionality,
so that when you run gui.py
on your computer, it connects to the
course server at cats.cs61a.org and looks for someone else to
race against.
To race against a friend, 5 different programs will be running:
- Your GUI, which is a program that handles all the text coloring and display in your web browser.
- Your
gui.py
, which is a web server that communicates with your GUI. - Your opponent's
gui.py
. - Your opponent's GUI.
- The CS 61A multiplayer server, which matches players together and passes messages around.
When you type, your GUI sends what you have typed to your gui.py
server, which
computes how much progress you have made and returns a progress update. It also
sends a progress update to the multiplayer server, so that your opponent's GUI can
display it.
Meanwhile, your GUI display is always trying to keep current by asking for
progress updates from gui.py
, which in turn requests that info from the
multiplayer server.
Each player has an id
number that is used by the server to track typing
progress.
Problem 8 (2 pt)
Implement report_progress
, which is called every time the user finishes typing
a word. It takes a list of the words typed
, a list of the words in the
prompt
, the user id
, and a send
function that is used to send a progress
report to the multiplayer server.
Your progress is a ratio of the words in the prompt
that you have typed
correctly, up to the first incorrect word, divided by the number of prompt
words. For example, this example has a progress of 0.25
:
report_progress(["Hello", "ths", "is"], ["Hello", "this", "is", "wrong"], ...)
Your report_progress
function should return this number. Before that, it
should end a message to the multiplayer server that is a two-element
dictionary containing the keys 'id'
and 'progress'
. The id
is passed into
report_progress
from the GUI. The progress is the fraction you compute. Call
send
on this dictionary to send it to the multiplayer server.
Problem 9 (3 pt)
Implement fastest_words
, which returns which words each player typed fastest.
This function is called once both players have finished typing. It takes
word_times
and a positive margin
.
The word_times
argument is a list of lists of word_time
values, one list for
each player, and within each list n+1
elements for the total elapsed time in
the race after that player has finished typing each of the n
words, as well as
an entry at the beginning with zero elapsed time for the special word 'START'
.
It returns a list of lists of words, one list for each player, and within each list the words they typed the fastest.
Definition: A player typed a word the fastest if the difference between
their elapsed time for that word and the previous word is within margin
of the
smallest difference for any player. Therefore, if two players type a word within
margin
of each other, that word will appear in both of their lists.
Be sure to use the word
and elapsed_time
accessor functions for the
word_time
data abstraction, rather than assuming a particular data format.
Congratulations! Now you can play against other students in the course. Set
enable_multiplayer
to True
near the bottom of typing.py
and type swiftly!
python3 gui.py